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Designing for Virtual Reality and Adult Entertainment

Experiences in design & technology

Role · Art Director, Product & Experience Designer

Product · BaDoinkVR Network

Year · 2020

For 3+ years I worked for the Adult content industry in Virtual Reality, with lots of learnings and insights from design, business, and technology among others. 

Because of the variety of my experiences, I created a series of articles about different topics that explain some of the highlights of the work done.

The Adult Content industry

Launch

The technical approach to the content for the industry

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Designing for the Adult Content industry

Standards and trends from a nasty industry

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Shooting an Adult Content Scene

Behind the scenes

Design Ops for multiple products

Launch

Workflow, tools and insights

Launch

From atoms to a library that powers the network

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Sketch as the main design tool

Pros, contras and opinions

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A collaborative process for designing in team

A global view of a full workflow